Three rules.
That's it.
ServiProno is a ranking game. You pick 6 nations from the tournament field, rank them from most to least confident, and collect points every time your teams win, draw, advance, or score. The form with the highest total at the final whistle wins.
- 01
Rule 01Pick your 6
Choose 6 nations from the 32 qualified. Tier caps stop you from loading up only on favourites — you'll have to find value in the mid-tiers and outsiders too.
- 02
Rule 02Rank them 6 → 1
Highest confidence at value 6, your wild card at value 1. That number multiplies every point your team earns — so backing the eventual champion at value 6 pays much more than backing them at 1.
- 03
Rule 03Watch them earn
Every win, draw, knockout survival, and regulation-time goal adds points. The form with the highest total at the final whistle wins.
Every match.
Every goal.
A team's rank value multiplies its win/draw points. Higher rank = bigger return, but also bigger downside if they crash out early.
| Outcome | Points |
|---|---|
Win in 90 minutes Regulation-time victory. |
value × 3 |
Draw in 90 minutes Group stage or KO draw before ET. |
value × 1 |
Loss in 90 minutes All losses score zero. |
0 |
Knockout win in ET / PSO Survive — but in extra time or shootout. |
value × 2 |
Knockout loss in ET / PSO Knocked out in ET or shootout still pays. |
value × 1 |
Each goal in 90 minutes Flat bonus per regulation goal by your team. |
+ 1 |
Three tiers.
Balanced picks.
The 32 nations are split into Three tiers — favourites at the top, outsiders at the bottom. Caps and floors stop everyone from submitting the same 6 giants. Stronger picks cost from your upper-tier budget; you have to dip into the lower tiers to fill your form.
Argentina, Belgium, Brazil, Colombia, Germany, Italy, Netherlands, Portugal, Spain, Uruguay.
Bosnia and Herzegovina, Chile, Croatia, England, France, Ghana, Greece, Mexico, Russia, Switzerland.
Algeria, Australia, Cameroon, Costa Rica, Côte d'Ivoire, Ecuador, Honduras, Iran, Japan, Korea Republic, Nigeria, United States.
The caps are cumulative — each upper-tier limit also counts the tiers above it, so unused quota cascades down: skip the favourites and you free up room in the next tier. With 6 picks you'll always have to reach into the lower tiers to complete a valid form.
The tiebreaker question.
When two or more forms finish on the same score, the form that came closest to the actual total number of goals scored in 90 minutes — across every match of the tournament — wins the tie. Only goals in regulation count; extra time and shootouts don't.
If two forms have the same score and are equally close to the actual total (one guesses a few over, the other a few under), the one with the earliest creation date wins. Early entries get the edge.
Hedge as many ways as you like.
Bullish on Spain and Brazil? Submit two forms with each at value 6. Multiple entries are encouraged — each one stands on its own and competes for the top of the leaderboard independently.
Lock-in is
the night before.
Submissions close at 23:59:59 CEST the day before the first match of the tournament. For 2014 that's 11 June · 23:59 CEST.
Why early? Every form is reviewed manually before kickoff — a human pass over name, tier picks, and tiebreaker. This gap lets the validation finish before the tournament begins.
Until that moment you can edit your forms freely. After it, picks and your goals-scored guess are locked for good.
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Submissions close11 June · 23:59 CESTLast second to submit or edit a form.
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Manual validation≈ 21 hoursEach form reviewed and saved.
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Kickoff12 June · 17:00 CESTArena de Sao Paulo · Sao Paulo · Brazil vs Croatia.
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Final whistle13 July · 16:00 CESTLeaderboard frozen. Highest score wins.